SPOILER ALERT: I'll try to be vague on many books, but may give some elements away so go finish your stack first. I am writing this on the following Monday, so if you haven't read them then what the hell is taking you so long? If you want to heartily reenforce our opinions, or snarkily shoot them down, then please feel free to comment!
Conan The Barbarian #1
Script by Brian Wood
Art by Becky Cloonan
Colors by Dave Stewart
Letters by Richard Starkings & Comicraft
Covers by Massimo Carnevale & Becky Cloonan
Published by Dark Horse
Conan just may be one of the most charming assholes in all of fantasy/comics. He'll stick a sword by your neck and threaten to slaughter all of your friends one minute, then the next minute you will be swooned into his friendship by his harrowing tales of the north country. Conan speaks a lot of honor, but he won't just hand it out to any stranger. It's all part of what makes Robert E. Howard's popular fantasy character so appealing. (Though I confess that when Hal Jordan acts like a charming asshole it annoys the shit out of me.) Everyone's favorite Cimmerian finds himself on the run from guards of the city of Messantia. He stows away with the crew of the ship Argus (after asking as nicely as a Cimmerian can) towards the land of Kush. Tales and evidence of a siren-like pirate queen named Belit become apparent. While most men tremble at Belit's name, Conan becomes...aroused. He even gets wrangled by Belit into a wet dream where Conan decides to swim in open water to get that booty. Conan's little barbarian has always been his biggest weakness. It may be all that is required for Belit to get the drop on the Argos. Reader's of Northlanders already know that Brian Wood is a good choice to adapt Conan tales. He easily captures the tone of the character and the world around him. Becky Cloonan's art is what pushes this book from good to great. Her style is full of expression and anything but stiff. The art is perfectly complimented by the colors of the prolific Dave Stewart. Cloonan's rendering of the black queen Belit comes with all the dangerous and erotic imagery that one would expect of such a character. Fans of Conan or fantasy adventure won't want to miss out on this nice looking book. You won't even mind it's lack of swordplay. I'm sure that will be remedied soon.
Writing 4 out of 5
Art 5 out of 5
Overall: 9
Dark Matter #2
Story by Joseph Mallozzi and Paul Mullie
Art by Garry Brown
Colors by Ryan Hill
Letters by Richard Starkings and Comicraft
Cover by Garry Brown
Published by Dark Horse
The writers of Stargate's TV series continue their tale in Dark Horse's hard sci-fi mystery. Last issue we found a crew (and a little girl) awaking on a ship full of weapons cargo, and a sealed door, with no clue of who they were or how they came to be where they are. They were attacked by the ship's android (who momentarily flipped out) and we begin this issue with the crew having to outfly a missile from an unknown source. They avoid the attack but are not left with many answers, except one. Their destination. They arrive at a small colony that is pretty much scared shitless of being attacked by alien goons called the Raza and are expecting a cargo of weapons to be delivered for their defense. An ethical dilemma is debated amongst the crew. Are they the weapons shipment the colony is waiting for, or is it just a coincidence? Some want to keep the weapons for their own defense, others are sure they should assist the colony. Others don't care for the android, who may know more than it's saying. The onion layers continue to peel, with answers leading to more questions. What the hell is behind that giant sealed door? Mallozzi and Mullie are definitely weaving a nice mystery in this straight forward sci-fi tale. Character moments are stronger with certain crew-members, but then again nobody really knows who the hell they are. We know only as much as they do. Garry Brown's art has a scratchy style to it and the expressions seem vague, which actually matches the vague elements of the story. Most of the art services very basically, but I personally like the style of Garry's space-flight panels in particular. A solid tale so far and a good read for sci-fi fans.
Writing 4 out of 5
Art 3.5 out of 5
Overall: 7.5
Incredible Hulk #5
Written by Jason Aaron
Pencils by Whilce Portacio
Inks by Allen Martinez, Rick Ketcham, and Scott Hanna
Colors by Arif Prianto, Benny Maulana, and Veronica Gandini
Letters by Clayton Cowles
Cover by Leinil Yu
Published by Marvel
One of three comics this week that is written by Marvel's exclusively signed bearded heathen, Jason Aaron. This issue reveals the mastermind behind the separation of the Hulk and Bruce Banner since issue one. If you are one of those rigid continuity nerds then you're probably gonna complain about the reveal. Meanwhile Amanda Von Doom (no relation...allegedly) has managed to manipulate the Hulk into attacking Banner (who is tumorous and insane) on his island of gamma powered animals with low self esteem. Lots of battle and poo tossing ensues. A hunchback cries. At this stage of my comics reading I would definitely say I am a Jason Aaron fan. He currently writes my favorite x-book in years, is winding down the brilliant Scalped over at Vertigo, and has been making Wolverine's usual tropes feel fresh and interesting again. While I wouldn't say the story itself isn't entertaining, it seems to be on the low end of Aaron's stories. The words seem less justified when lain next to Portacio's clunky imagery. All the elements seem to be here to make this story interesting, but this issue in particular seemed to fall along the line of a Mark Millar tale. Not necessarily a bad thing. Aaron can often be variable with a book's tone. Influence plays into that, but Aaron always manages to set his own voice to the scenario. This felt more away from that voice in contrast to all of Aaron's other works. It is much harder for me to speak highly about the artwork. It feels cluttered. Image inconsistency. Most of the combat scenes are very stiff, and there seems to be a heavy reliance on lots of close up panels. Seems like a book about a character that is eight feet tall could stand for a little more space. When you see that seven different people had to make these interiors, than it's little surprise this was the result.
Writing 3.5 out of 5
Art 1 out of 5
Overall: 4.5
Kevin Keller #1
Written and Pencilled by Dan Parent
Inks by Rich Koslowski
Colors by Digikore Studios
Letters by Jack Morelli
Published by Archie Comics
Holy shit I can't remember the last time I read an Archie comic. Many of these characters have been around for a long time and for longer than most of those of the tights wearing variety. Betty, Veronica, Reggie, and Archie are exactly like they were when I last left them. The jokes are even the same. This issue focuses on a newer resident of Riverdale, Kevin Keller. A worldly teenage son of an army colonel that is openly gay. Kevin is very nice and is a good friend to all of your main Archie characters. Veronica is his best friend and she jokingly pines over him wishing he weren't gay so that she could date him. Kevin later reveals to Betty that he's never been on a date. Whenever a dating scenario arises Kevin suddenly turns into a homosexual Dick Van Dyke and starts tripping all over himself. It is pretty damned modern of Archie to have a series around a gay character. The process of having gay characters in mainstream comics has gone from non-existent to slow coming, and often heavy-handed and ill-informed. Archie Comics proves again why you can't always underestimate them. They once had an Archie/Punisher comic after all. It kinda threw me off how perfect everything is in Riverdale. It isn't totally unlikely that an openly gay student could be elected class president, but it doesn't seem likely in a lot of the country. Riverdale High is very open minded. It has modern compassion with a days-gone-by tone to the environment. A part of me wanted to see the book deal with real gay issues, but then again maybe that would have been too obvious. It is an Archie comic, so it seems that people will always be no worse than a little catty. Dan Parent at least focuses on showing Kevin as normal a human being as possible and doesn't rely on the tropes of gay stereotypes. Kevin isn't going around giving people design tips. Reggie actually comes along and gives Keller some fashion tips that lead to a montage of innocent madcap. Art and story-wise it is as Archie a comic as any Archie comic. You don't hate it, but it ain't gonna blow your mind. The next step is showing Kevin kissing his boyfriend on the cover. The retro-fashion two page spread was kinda nice and nostalgic for me. Maybe I'll pick this up again down the road. There's no rush on an Archie comic. You can usually step in anytime and pick up where you left off, but it isn't for me to read consistently. The audience for this is definitely out there. You know who you are and you'll probably enjoy this.
Story 3 out of 5
Art 3 out of 5
Overall: 6
Haunt #21
Written by Joe Casey
Art by Nathan Fox
Colors by Ivan Plascencia
Lettering by Comicraft
Cover by Nathan Fox
Published by Image
I started reading Haunt for the first time at issue 19 when this Casey/Fox run began. I can honestly say that I don't really know much more of what Haunt's deal is. He is kinda like Venom, but instead of a symbiote he is powered by the ghost of his brother ( I think). Don't let that unfair comparison cause your eyes to roll, because Joe Casey and the amazing Nathan Fox have thrown us into a high octane adventure. The experience can get snarky, but very nice to look at. After accidentally dismembering a young lady in issue 19 and escaping from an otherworldly jail cell in issue 20, Haunt and the very
"Dude-like" but dangerous swordsman Still Harvey Tubman have it out against the corrupt forces of Deacon Larkin. People get waxed in very violent ways and Nathan Fox makes it all look so fluid and action packed that it just about makes you sick. Casey builds the divide between the main-character Danny and his dead brother/superpower Kurt in an interesting way. The fireworks surrounding the character moments are in lockstep with the best of Casey's works. Fox is, simply, a wonderful and imaginative artist whose presence on a book will almost always guarantee my hard earned dollars. The words add fun to the action, even if you get lost in the "why" of it all. It's best to strap in loose and enjoy the ride. If you don't take it too seriously you may actually be pleased with how clever and connected it all is. The Tubman abides.
Story 4 out of 5
Art 5 out of 5
Overall: 9
Superboy #6
Written by Scott Lobdell (plot) and Tom Defalco (script)
Art by R.B. Silva
Inked by Rob Lean
Colors by Richard and Tonya Horie
Letters by Carlos Mangual
Cover by Shane Davis, Jonathan Glapion, and Barbara Ciardo
Published by DC Comics
This story picks up directly from the previous Teen Titans issue that I didn't read. So a lot of things in this issue held no brevity for me. Superboy can also fly into space by this issue when previously his powers had been limited. He encounters Supergirl (the subject of her own, decent, title) who, like Superboy, is trying to define her existence on earth. When Scott Lobdell was announced to write some books for the new DC 52 I admittedly felt cautious. My teenage memories of his X-Men comics brought back images of overdone exposition that I later got very bored of. I decided to give Superboy a shot (not reading Lobdell's other books) and was pleasantly surprised in the beginning. It is by this issue when it starts to go a bit off the rails for me. Far too intertwined elsewhere and predictably caption heavy. There is hardly room to breathe in this issue, and it isn't high adventure that takes the breath away. Silva has an art style perfectly suited for a book like Superboy, but the endless exchanges between the characters or in the characters minds is getting pretty boring. Other than the nice drawing of Superboy seeing the death of Krypton in Supergirl's mind (he can do that now?), this story is pretty forgettable. Silva does what he can, but it seems like the writing isn't hitting up the full advantage of what the art can do.
Writing 1 out of 5
Art 4 out of 5
Overall: 5
QUICK-REVIEWS
Thief of Thieves #1 (Image)
By Robert Kirkman, Nick Spencer, Shawn Martinbrough, Felix Serrano, and Rus Wooton
A crime comic that knows it's clever. That may bite itself in the ass in the long run, but for now this is a nicely crafted tale. It functions all on its own, but the characters aren't delved into too heavily. I couldn't help but think I was reading a television pilot at some points. A nice read for fans of books like Criminal.
Writing 4 out of 5
Art 4 out of 5
Overall: 8
PunisherMAX #22 (Marvel) (final issue)
By Jason Aaron, Steve Dillon, Matt Hollingsworth, Cory Prett, and Dave Johnson
Frank Castle isn't even alive in this unsentimental and refreshingly-free-of-bullshit sendoff of the Marvel Max Punisher. In one great scene, Nick Fury (who narrates the issue) finds one of Frank's War Journals. Just when you think it's possible for future Punisher Max stories of the past, the Colonel then sets the damn thing on fire. Loose ends get severed, literally. A seminally cohesive creative team to end a seminal character run. A very memorable issue for a usually one-note character. If this were a super-hero book that Steve Dillon drew it would rate much lower.
Writing 5 out of 5
Art 5 out of 5
Overall: 10
Resurrection Man #6 (DC)
By Dan Abnett, Andy Lanning, Fernando Dagnino, Jeremy Cox, Rob Leigh, Ivan Reis, Joe Prado, and Rod Reis
Mitchell Shelly is locked in Arkham Asylum and he is begging to be killed. For those fascinated with the morbid potential of a man who can die and resurrect, this is the issue for you. Shelly gets killed multiple times in this self-contained story. Dagnino's drawings of people look pretty good unless they are huge and bulky. Then they look kinda deformed. Probably the best issue of RM yet. It's just too bad that after this they will likely be going back to the old "good vs. evil for Mitch's soul" thing that isn't very interesting.
Writing 4 out of 5
Art 3 out of 5
Overall: 7
-BS